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Swordcrafters
20m - 30m
1 - 5 Players
Ages 6+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Fantasy
33.00
€
Original price was: 33.00€.
27.00
€
Current price is: 27.00€.
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Kickstarter – Gamefound
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Ελληνικα Παιχνιδια
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Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
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D & D
Pathfinder
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NobleValerian
It's a relatively simple game to learn and plays fairly quick. There's a feeling of random/luck factor that minimizes enjoyment to a degree, but for a quick casual game, it's still very enjoyable. The sword doesn't really look or feel like a sword, but it's a cool concept. I imagine dice with gems around 4 sides and magnets at the top and bottom making for a pretty cool experience with this concept.
jgoyes
2021-10-29 Initial Rating: 4.0 (October 2021) Swordcrafters is another game I don´t remember buying lol, but my gaming system said I had to play it this month so I did. After having played the game, I can say it pleasantly surprised me, but it is still not a game for me. Swordcrafter´s rules are very easy to teach, you can do it under 4 minutes. Playtime is around 50 minutes. The game´s components are good and when you assemble your sword it looks great, however, I´m worried about component degradation. To assemble the sword you must slide cardboard tiles into plastic framses and this doesn’t go lightly, sometimes you must really push to move the cardboard tile. This is a dealbreaker for me as I can´t stand component degradation. Perhaps it would have been better to have something Lego-like to assemble the swords but I imagine that would be much more expensive. The art is ok. The theme is very thin. You don’t really feel it through the game. Gameplay is very straightforward but fun. Each turn, a player must cut the available gems in 2, that´s it, where there were only 1 group of gems now there must be 2 groups, then players, it turn order must choose a group of gems and they must assemble them into the sword. So the game is all in the cuts. You want to have the longest sword and all other VPs come from variable goal cards (like having the most red gems etc.). Forging the sword itself adds a little spatial puzzle and I like it. The game is fun and simple. Best with 4 players. The replay value seems high as there are several goal cards. Bottom line, I was pleasantly surprised by Swordcrafters. It offers straightforward decisions but the sword itself is very cool. I already sold my copy of the game but I would play it again if requested. I think the game´s components will degrade quickly which is why I never considered keeping the game, but Swordcrafters is a novel game. Without the sword itself I wouldn't like the game this much. Current Rating: 5.0
etezonael
We liked this a lot-- a great little game with a really neat physical component. The swords were way sturdier than we thought they'd be. :)