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Stroganov (Kickstarter – Deluxe Edition)
90m - 90m
1 - 4 Players
Ages 12+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
75.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
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Behram
Promos Owned: [thing=381326]Stroganov: Tsar's Wish S10 Promo Card[/thing] Expansions Preordered: [thing=387401]Stroganov: Turukhan[/thing] Addons: [B]Sleeved:[/b] Gamegenic Prime Ruby - Mini European
Carter_Burke
Lovely coat of paint, with a lot of fiddle and mechanics. This game is going to appeal to some people; and more power to you if it does. I’m just not one of them. Hansa Teutonica is still Andreas Steding’s best work. Pros: + Lovely artwork. All landscape Tiles are unique. + Nice premise; explore Siberia, then come back and make songs about your adventures. Delightful. + Wooden components are lovely. Neutrals: # For a 90min game, almost too much setup/tear down. Cons: - Iconography is confusing and unintuitive. - Turn structure is convoluted. For example, these are the steps of a players turn; 1) move 1-2 spaces, 2) take 1 basic action (but you can pay to hunt a second time), 3) perform 1 main action which is either a basic action or an advanced action, but if you pay fur you can do a SECOND basic or advanced action. And I haven’t included exceptions. - Very AP prone. This is either due to new player confusion, or too many options for experienced gamers. - Due to the AP and downtime, max I’d play with is 3-players. - Component quality. This is deluxe??? *looks at board/tokens/cards* maybe compared to Terraforming Mars? - Gameplay flow is not fluid. There’s too much stop/start. Eg. Winter happens. Move your worker. Resolve Story track. (So people picking and choosing). Refresh the landscape tiles, song tiles, yurt tiles, Tsar wish cards. Advance season. Move workers back to start. It breaks the flow of the game. Like I said at the start, a very pretty game but not for me.
boardgamenerdvana
Upon seeing this game, I was immediately drawn to it because of its art and gorgeous table presence. I was somewhat hesitant to grab a copy because of the mixed reviews, but, basing off of my good experience with Steding’s previous title, Gugong, and how it got us into the world of eurogames, I knew I had to see for myself. I’m glad I did. ???? I have heard reviews about the game being AP-inducing and the downtime being terrible, so I came in prepared with those expectations. It wasn’t actually bad in our case as you’ll also be busy planning ahead on another players’ turn. I would highly suggest keeping the max no. Of players up to only 3 for it to not drag though. The art was brilliantly done, and the gameplay experience, nothing short of great. ???? There are a couple of paths to victory in Stroganov, and you have to stick to your strategy if you want to gain huge points, as most of the mechanics revolve around set collection. The iconography got a bit too confusing at times, thankfully, the game in itself is not overly complex and fiddly, that it wasn’t a chore to figure out what’s going on. Overall, I think this is a lovely euro that’s atleast worth a try. In my opinion, this should be rated higher. However, this game needs a major production overhaul, as I just can’t get over how a game like this gets presented in a terribly cheap way.