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Star Trek: Galactic Enterprises
45m - 45m
2 - 5 Players
Ages 14+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
In-game money is bet on different commodities in hope that that particular commodity will become the most valuable as the game progresses. Often the values of the commodities are continually changing throughout the game, and the players buy and sell the commodities to make money off of their investment.
Commodity Speculation
In games with a trading mechanic, the players can exchange game items between each other.
Trading
Movies / TV / Radio theme
17.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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JohnWaffles
Love the negotiation and bidding, and if you want some haggling and yelling and economic betrayal in a short, small package this would definitely be what I would recommend. Some of the action cards were a little mean and not suited for a game with this many players. We did not play with 3 (or 8) but it seems like the range of players on this is a little extreme. I think that even with 5, there was too much wiggle room for players to grab monopolies. I would guess that you want 6-8 for sure to get the real feel of the game.
HotHeart
I could see this getting old after a few plays with the same group, but the basics are entertaining enough. With the right group, I think it could be a lot more interesting, but it would potentially be a lot more mathy, too.
bunkator
just played this tonight with a group of seven and it was plenty of good fun. It definitely makes you feel like a Ferengi! Each card in the set is connected to a "Rule of Acquisition" and if you don't play like a greedy Ferengi then you're missing the point. The artwork is good, the game tokens adequate and the need to both form allies and break those alliances are truly the art of the game. Monopolies can be really profitable, but they also put a huge target and the Action Cards are well designed to turn a game completely around...if you know how and when to use them. It was not difficult to learn the basics and by the end of the first game, we felt we really knew what to do.