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Star Trek: Frontiers
60m - 240m
1 - 4 Players
Ages 14+
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Movies / TV / Radio theme
79.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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46 and 2
The most convoluted, complex set of rules I have ever seen. After several days of trying to work through the "walkthrough" rules (which are just a restatement of the full game rulebook) I was still at a loss as to how to proceed with even the opening round. Add to that the fact that, while you play as Klingons or the Federation, most of the non-generic crew available are sworn enemies--Shinzon, Jem-Hadar characters, Centurion Bochra, Lore, are all available crew members for a Klingon or Federation captain. Meanwhile, if you decide to play as Captain Sisko, there are nearly no DS9 characters with which to crew your vessel. Shaka. When the walls fell. Not a good Star Trek game, and not good board game either. If you are a Star Trek fan, there is no reason to play it.
Aerick
I'd love to own this game, but I know very few 'trekkies' that would enjoy it like it's meant to be enjoyed. Mechanically, it's a gem, but the theme would be more or less lost on those with whom I would likely play.
cbazler
MK is one of my favorite games, and I'm a huge ST fan, so this was a no-brainer. I like that this isn't simply a reskin: certain changes have made the game less fiddly/convoluted, though the game is still complex. The away team mechanic is interesting (and thematic) but IMO unnecessary because it severely lessens the usefulness of units from how they were in the base game. The designers have also gotten rid of the day/night cycle, there are no fortified enemies, partial blocking of damage is now allowed, and you can attack from an adjacent space. The end result is that this game is really fun, but also a little too easy. Being able to attack from an adjacent space means you don't need to generate movement before a battle, making it much easier to generate attack. Similarly, since you can partially block damage, it's not a big deal if you take wounds (since you will be able to reduce them with partial blocks). Overall, it's Mage Knight Lite: still a fun, epic experience, but not one that will put you through the ringer.