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Spirit Island
90m - 120m
1 - 4 Players
Ages 13+
In programming, every player must secretly choose and commit their moves for the next 'n' turns. Then each player plays their turns out according to the choices made. The key to Action / Movement Programming is that all players choose and lock in their actions, prior to anyone executing any of their actions.
Action / Movement Programming
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Mythology
68.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamszlenda
Not for me. I tried the digital version many times and bounced off it every time. Spirit Island has some VERY interesting ideas, but my frustration is very high, and it overshadows all the good in it.
adelfaidah
So far only played solo, but I really like the game, the abrupt ending is somewhat of a letdown, but I think upping the difficulty and including the branch and claw expansion should solve that. Apart from that, its a really amazing game, the theme is so well done, a very rich and deep game that completely replaces other similar co ops such as pandemic. branch and claw edit : the events don't completely solve the anticlimactic ending but this expansion definitely makes the game even more exciting. choosing the appropriate difficulty for your group is definitely the hardest thing about this game, to get that satisfying victory. Nonetheless, the journey to that ending is always extremely fun edit 2 (including jagged earth expansion): after playing many games solo and otherwise I think this might be my favorite co op game of all time. Is it a perfect game? No. There is room for more exciting mechanisms and features to be included (different types of dahan, new type of invader, EVEN MORE SPIRITS, etc) and it has its flaws (ap prone, anti-climactic ending). But honestly it doesn't really bother me. The amount of things that eric reuss got right in this game greatly outweighs any of its flaws. And its almost equally as fun in all player counts including solo. Now there is a new expansion coming in the next few years or so, a dahan-centric one, and I cant wait to see what eric is going to do with that.
abeheron
I mostly play this on Steam these days... easier setup :). But it is a great co-op/solitaire game (Wouldn't play with more than 2 spirits tho).