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Spirit Island: Branch & Claw
90m - 120m
1 - 4 Players
Ages 13+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Play occurs upon a modular board that is composed of multiple pieces, often tiles or cards. In many games, board placement is randomized, leading to different possibilities for strategy and exploration.Some games in this category have multiple boards which are not used simultaneously, preserving table space. Unused boards remain out of play until they are required.
Modular Board
The simultaneous action selection mechanic lets players secretly choose their actions. After they are revealed, the actions resolve following the rule-set of the game.
Simultaneous Action Selection
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
Mythology
26.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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ALGO
Adds a whole bunch to the core game and since this is one of those games where more is more... superb.
Abdul
This expansion almost doubles the amount of power cards, giving a huge boost to the already high variability of the base game. I quite like the helper tokens which give you more tools to work with, without adding too many additional rules. I am still undecided on the event cards, some of them offer interesting choices to make, but they can also be overly punishing, ruining your plans without any way to have prepared for it.
Achire
Essential expansion. Doubles the power cards, fear cards, adds a new invader, 2 new spirits, events, tokens... this is just a crazy-rich expansion. The game is not truly complete without it and now that I know the game well and have practice teaching it, I will actually teach with it included. The game didn't feel incomplete without the expansion, but after getting used to it, the base game now feels like it's missing a ton. Also love the 2 new spirits; they're a ton of fun to play.