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Description from the publisher:
Welcome to the hottest, most cruel show in the galaxy! It’s Friday night battle in the Arena of Annihilation! Stay tuned to see what new tricks our arena master has in store for today’s battle. Here comes the first team. Oh my, they seem to be even uglier than our usual competitors. Who thought it was a good idea to match chain tracks with a poison needle? That team will need a lot of help from their sponsor to have a chance. Look at their opponents, tentacles with anti-matter flail — that’s a classic. Seems like we are ready to start. It’s time to freak out!
In Space Freaks, you are team manager of one of the fighting teams sponsored by powerful megacorporations. Your task is to combine different body parts to design the perfect freak, then lead your team of freaks to victory. The arena is controlled by the arena master, who each turn changes the conditions in the arena. To succeed, you need to complete tasks given to you by the viewers — or just destroy the other freaks and their base. But don’t worry because in Space Freaks everyone wins, either by managing the winning team or by becoming a (body)part of the next winning team!
In more detail, during the game you build your own freaks, one body part at a time, in addition to building turrets, bunkers and droids to aid your team. Your team sponsor might also aid you in the form of items, special actions, or even alien marauders. You score points during play by fulfilling tasks given to your team by the viewers, killing competing freaks, destroying an opposing base, or controlling the center of the arena.
Ages | 14+ |
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Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 90m |
Designer | Kare Jantunen, Max Wikström |
Mechanics | Area Movement, Variable Player Powers |
Theme | Miniatures, Science Fiction |
Publisher | Lautapelit.fi, Stronghold Games |
Maitreya
Seems like this one is slipping under the radar. I came across it randomly in a thread about skirmish games (my weakness!) so I had to check it out. My first (visual) impression wasn't necessarily a positive one. I understand the game's theme is 'campy' but the graphic design is not in a style I typically enjoy. So, I was a little hesitant to acquire a copy of the game. The rulebook also felt a bit daunting, at a glance. After actually playing the game, the rules are very straightforward and the visuals aren't quite as jarring. My first play was only OK. A game with deterministic combat can feel a bit dry and doesn't always allow for 'exciting' gameplay moments. My first play was more about feeling out the map and my freaks, which meant I ignored the Sponsor cards too much. Don't do this! The sponsor cards add a lot of heart to the game and help spice up the gameplay. On my second play, I was able to pull off a crazy combo with my sponsor cards, which was extremely satisfying. I thought I had already lost the game at that point. I had been wiped off the map completely one round and my opponent was knocking out VPs. Bam, a turn later, I was back in the game and that combo propelled me to the win. Can't wait to play this more.
Grunwald
Oczekiwalem prostszego Battletecha bez tabelek, diagramow i inicjatywy. Wielkie rozczarowanie, wrecz niegrywalna.
CarlosSpicyweener
-sold- At first it looked like just another arena brawler but after the first play I was pretty surprised. And after a few days my rating for the game rises. It is pretty simple to play but offers enough depth. Pretty interesting and really funny. Would love to play it again. I even might consider it for my collection. And it eventually replaced Wiz-War because it is more approachable, easier to teach, plays faster... I miss Wiz-War but this is easier to get to the table.