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Small World Underground
30m - 90m
2 - 5 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
43.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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adamsinger109
good game but it has a lot of reading, and a lot of potential for analysis paralysis which with both of those can really bog down the game. The powers that are activated by the region your are in are hard not to see as lazy design since they are all essentially the same. It would have been nice to see some differences between them. The relics are cool but add more complexity, I do not recommend adding those for new players.
acolyte
As good as the original, plus a few fun bonuses. I played this version with 3 new players and they did fine, tho some of the powers are a bit more advanced. Many of the powers have to do with going into decline.
agreen53
Least desirable version of small world due to the extra rules. Plays better without the extras IMHO.