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Small World: River World
Expansion of:
Small World Underground
40m - 80m
2 - 5 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
21.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Colt4D5
Not a lot of expansions can add playability and strategy, without changing the rules or the way the game plays. Without question, this is an expansion you break out with players who have played the base game a couple times. But it is great fun and offers a lot of variability without changing too much.
Brother Abe
November 2021 Traded to BoardGameCo for 21 points Gave up 28. Terraforming Mars: Turmoil 21. Small World: River World 30. Village: Port received from BoardGameCo in trade 79. Dice Hospital March 2021 BoardGameCo $11.49
Dragonaris
Regions are familiar to Small World players but this time lands are divided by a serpent river making conquests restricted unless you have a race which is allowed to stay in water regions. This game adds seasons where you can stay in river regions when frozen during winter. Also by drawing event markers the river can become infested with pirate ships decreasing income-value of adjacent lands. The game play is intriguing and makes players consider more carefully conquer actions since race tokens are precious and there is not much land to conquer!