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Small World: Necromancer Island
Expansion of:
Small World Underground
40m - 80m
2 - 5 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
8.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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BrassMutant
It's a neat variant. The biggest problem with it is that you should be familiar with the normal rules of Small World before using this expansion. I also don't feel comfortable teaching this expansion to others that have not played Small World yet.
Angelcollector
Playing the necromancer feels a bit like playing a bot. Also you're missing one of the best parts of Smallworld: Changing you're race-special-ability-combination. Probably has to go from my collection.
Benwa
Must have as it Allows to play Small World with 6 players. Wouldn't use it anymore in a less than 6 players configuration, or eventually only with an advantage for the necromancer (11 ghosts instead of 13).