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Small World: Necromancer Island
Expansion of:
Small World Underground
40m - 80m
2 - 5 Players
Ages 8+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
8.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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arcnarenth
Only tried this a couple of times and I do enjoy it. A few concerns are that, at least initially, the game is quite boring for the Necromancer. Once the player has built himself up though, by the last half of the game he can be quite powerful if he hasn't been whittled down before hand. Another potential problem is that the other players are still competing with one another for victory points, but eventually one has to turn on the Necromancer to ensure he doesn't win. This can cause that player to be at a disadvantage. Looking forward to more plays of this.
Archvile
I don't like games with semi cooperative elements like this. It's annoying to play cooperative against necromancer and at the same time try to beat other players. At least it should be very clear to all players what are the objectives and goals.
Burton Lovell
The new factions improved the variability. Fun, but have lots of fun games. Donated it to a new home.