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Small Samurai Empires is an action-programming area-control game for 2-4 players, where players are fighting for control of Japan with their armies of Samurai!
A game of Small Samurai Empires is played in 3 Eras, each consisting of 2 rounds. Each round, players will take turns placing order tokens facedown on one of the slots available in the 4 regions of Japan. When all players have placed their tokens and filled all the token slots, they will be revealed and resolved one by one by the owner of the token. These order tokens will enable the players to recruit mighty Samurai armies, move their armies to conquer provinces, build castles to defend and maintain control of their provinces and do other meaningful actions.
At the end of each of the three Eras, players will score points depending on the regions they control and their value, which can change during as the game progresses. Finally, the player with the most points at the end of the game is the winner!
—description from the publisher
Ages | 13+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 45m – 90m |
Designer | Milan Tasevski |
Mechanics | Action Queue, Area Majority / Influence, Programmed Movement |
Theme | Abstract Strategy, Medieval |
Publisher | Archona Games |
Laeron
Хорошая игра по смешной цене. Отличный пример как в маленькой коробке может быть хорошая и в меру глубокая игра уровня игры престолов.
edxm0e
great kickstarter, colt express programming mechanism, only the parts are very little and all the time slipping from their place
kerthor
Literally one of the best competitive area-control game i have ever played, fast set-up, few rules, deep strategy, no downtime, one hour play time. It's a pure competitive with a strong punitive component, infact it's all about to predict the strategy of the other players and act accordingly, that's the best way to do more points and win, other players will do the same. The game is divided into 3 eras, equal to each other, there is a map of Japan divided into areas with circles drawn next to them along the coast, in turn each player selects their actions to be carried out up to a maximum of 4 and places them face down on these circles, after that, when everyone has selected their actions, we move on to the resolution phase in which each player discovers their action starting from the southernmost one, then the procedure is repeated but at the end of the choice of actions we proceed to discover from north to south. At the end of each era, the count is made. The process is repeated for all three eras and in the end who has the most points wins the game.