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Skytear Horde (Kickstarter – Gameplay All-In Pledge)
1 - 3 Players
Ages 10+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
48.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
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Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
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johnb4bgg
coop/solo card battle against enemies similar to shadowrift? what a shame, hours of research just to find the pub torpedos interest. Pub rates own game a '10'. Avoid.
IPitydaFoo
EDIT: Upped the rating after some recent plays. Also, expansion is confirmed to be added to Kickstarter later this year. Fun solo experience with a lot of initial replayability. I had a blast all the way from learning to play up to taking on the highest difficultly challenges with a custom-built deck. I think anyone that is into CCGs will enjoy what this game has to offer. That being said, the out-of-the-box rulebook needs some serious work and the creators are actively working on an FAQ and revised rulebook to help with the issues that you will inevitably run into when learning how to play. Deck building is limited by the Castles that you choose, so each deck you build has to be paired with a specific castle. This does help with keeping the game balanced but takes away from the customizable aspect, and I felt the game was nudging me in certain directions as I tried to build my own decks. Gotta be honest, it does feel amazing when you get off a custom-built combo to swing the game back in your favor and make the carefully planned decisions necessary to 'bend but not break' until you get the combo off. However, once you get on top of the horde you will likely just be riding the aftermath of the swing play to the finish line, and the finish doesn't feel as satisfying as the climax. I will say that when the expansion is released I will 100% be getting it because the bones of the game are very strong and it just needs that extra push.
HeadOfVecna
It's fine, but feels incomplete. If you just play at a surface level with the mono-color preconstructed decks it's not a bad alternative to sentinels of the multiverse (not as deep, but also not as fiddly). It starts to fall off when you go deeper into the game as there's several issues from cheap production (ex: avoid the "deluxe" version unless the playmat alone is worth the price), to a poorly written rulebook (ex: didn't even write down what the factions were called, wasn't on the cards either), to odd design choices (ex: some deckbuilding restrictions don't actually do anything, and the horde deck may not be balanced properly without kickstarter exclusives). I'm purely looking at this as a solo player, but I read the other rules. Coop is probably fine if a bit odd, 2 player vs (1v1) actually looks interesting, but 3 player vs (2v1) looks oddly unbalanced. I'd give it a 4-5 for gameplay, but the changes they made from the kickstarter, the corners that were clearly cut, and the poor communication don't sit well with me.