SINS: Rise of Wrath – Battle Pack
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STORY:
"In the darkness of space, infernal forces are rising to the surface. Ancient energies, born in distant stars, has been welded into existence by the cosmos. Through endless time, they have been searching for a purpose. They have been searching for a place to belong, a place to inhabit. Across the constellation of stars, they found unsuspecting vessels to embody. They enforced their will upon the dust of space. Celestial beings, weak and fragile, but omniscient."
"As puppeteers, they weaved their plan, with strong strings of greed, corrupting spirits in distant realms. They grew stronger and gained lust for powers, enslaving beasts and undead creatures with their sinister play. They found their purpose within their own weakness, a prideful display, as they released wrath upon each other, for eternal dominance."
GAMEPLAY:
SINS is an aggressive push-your-luck deck-builder for two players. Every turn, you can either activate actions, gain power or give despair.
Shuffle the sins-cards together and deal 5 cards to the middle of the table to form the Realm. From here, you can buy or gain new cards throughout the game. Deal 10 starter cards to each player and draw 5 cards into your hand. The most sinful player at the table, is the starting player.
Play cards each turn to activate actions, gain power or give despair to your opponents. Push your luck and resolve for dominance. When a player has 1 dominance, that player is the winner.
Ages | 7+ |
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Players | Solo, 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 15m – 90m |
Designer | Jacob Lindborg |
Mechanics | Action/Event, Deck, Bag, and Pool Building, Take That |
Theme | Card Game, Collectible Components, Fantasy |
Publisher | Cortadoo Games, Luudos Studio |
Magermilchmagier
A game that doesn't come with rules is incomplete and unplayable in my eyes. A QR code to online rules doesn't change this. The art is beautiful though.
HattoriHanzo1980
Two-player deck-building game. Players play sin cards to with powers against their opponent's weaknesses. For every power unmatched with a weakness of the same colour, the defender suffers one despair. The player with the least weaknesses in his despair pile at the end of the game is the winner. New cards can be bought in the buy phase by matching power-icons with weakness icons of the same colour on the cards in market.
Raskzac
This game doesn't add anything particularly new or exciting to the genre. Worth trying for those who enjoy pure deck building games.