Skip to content
Login / Register
Menu
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Search for:
Home
/
Shop
/
Board Games
/
Strategy
Add to Wishlist
Shaolia: Standard Edition (Kickstarter)
30m - 60m
2 - 4 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
33.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
Login
Cart
Your cart is empty!
Return to shop
Skip to content
Open toolbar
Accessibility Tools
Accessibility Tools
Increase Text
Increase Text
Decrease Text
Decrease Text
Grayscale
Grayscale
High Contrast
High Contrast
Negative Contrast
Negative Contrast
Light Background
Light Background
Links Underline
Links Underline
Readable Font
Readable Font
Reset
Reset
BobbyReichle
This does a lot of clever things, especially with how buildings are purchased and constructed, where level 1 buildings are the currency for level 2 buildings, so building the building prevents you from acquiring another one, but a lot of the game seems to be built around evening out the game for variable player skill. This isn’t so bad, as the game is pretty successful at providing you with avenues of moving forward each turn, but turns where the dice didn’t go your way just end up as turns where you purchase ways of avoiding bad luck from dice, which can be a bit like treading water. The overall effect isn’t bad, but the game seems to elicit a narrower band of emotions, where nothing is devastating and nothing is thrilling—it’s all kind of pleasant enough. The art is appropriate to the mobile game feeling of the game, but it’s a little darker in its color palette in a way that clashes with the feeling a little. And the theme is just not super interesting. Those add to a less favorable impression for what is a decent game.
MarkyX
Played the prototype. It's a mix of Imperial Settlers and Machi Kori. It seemed like an interesting idea but it doesn't work well in execution. A very random game with very little input from the player. To put into perspective: You spend money to buy building cards that are drawn from a deck. After you spent resources to place these buildings, you must roll dice to see if they activate. In other words, there is a random element when acquiring new buildings and another random element to activate the buildings. With these two elements, the entire game felt like I wasn't in control the entire time resulted in a 45 minute game of chance. There are far better games within this 45-minute window that offers some random variance but the gameplay is still determined by the player's decisions such as Res Arcana. It's a pass.
Biobuster1
I like this game, unfortunately for it (and for me) my wife does not. so this game rarely hits the table. she says the choices are two simply (typically a clearly better option). I feel it is more nuanced, but maybe I'm just bad at games.