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Seas of Havoc
45m - 75m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Nautical
60.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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evkefalas
Captain pledge kickstarter 1 copy of Seas of Havoc + 1 copy of the Sea Monster expansion + 1 copy of the Kickstarter Exclusive Buried Treasure expansion with deluxe components, metal coins, additional ships, and captains INCLUDES: Seas of Havoc Buried Treasure (DELUXE) Expansion Sea Monster Expansion LIMITED PRINT RUN
landon1013
Experience (35%) - 3.5 Mechanics (20%) - 3.5 Involvement (20%) - 4 Game Length (10%) - 3 Weight of Game (10%) - 4 Aesthetics (5%) - 4 Score - 72.5 Star Rating - 7.25
CardDuke
Seas of Havoc sails into the table with some puzzling design choices. The decision to engrave ships from only one side, along with their unconventional shapes, leads to confusion about ship headings. The inconsistent graphic design, a mix of original art and plain schematics, disrupts the game's aesthetic. Unfortunately, the weak deck-building mechanics and frustrating sailing phase, where luck often trumps strategy, undermine the game's promise. While the unique captain powers and ship abilities contribute to the pirate charm, their unbalanced nature contributes to a sense of disappointment at sea.