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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
BanthaFather
If you enjoy Scythe, you really need to play this expansion. That said, and without giving away any spoilers, fulfilling objectives, and even winning never felt that important. The stakes were a bit low throughout, and that was a bit dissapointing. However, my family and I had a great time. The best part is you get two new factions, and endless ways to adjust your games in the future by adding modular rules or modes of play. If you like Scythe, buy this one. It's solid.
Andy Pain
I'm 5 games into the campaign and just won my first one - Buying the one time tokens seems to be a good strategy as it means you get to do bottom row actions quicker and hence get your "engine" working sooner. However the ability to buy these depends on you doing well so, as yet, I've seen no mechanism to help losing players play catch up. Update after I won overall campaign - buying tokens is good - getting lots of movement is very good
andy61
I think this would have been really good with more players but having started with 4 we ended up with only 3 and at the end it became unbalanced, which was very disappointing.