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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
albcann
I love campaign games and Fenris provided a solid 8 game campaign with unlockable boxes to open. I thought this an upgrade to the base game and it freshened the base game up considerably. Traded it, not because I didn't like it, but rather because I wanted something else more.
BadPiggy
It's a pretty good expansion. The new modules are awesome. The only thing that I would complain about are campaign missions 4 and 5. These two games that were finished in less than half an hour. I guess if a group wanted to, they could break the rules and keep on playing even when special conditions are met and end the game normally. In spite of this, I would recommend this expansion for any Scythe fan.
Alyiz
-Spoiler Free- Here's the thing about RoF: This is not really a legacy game. It's a normal board game expansion where all the new pieces have an introductory scenario for them. At the end of it all, you'll be VERY happy with the new modules and pieces (I was!) but you might look back and go "I played 10 scenarios that were mostly just regular Scythe for this???". If someone told me to just open all the boxes and have fun learning the game modules myself, I think that would've been a better solution. The scenarios are still playable and the big boxes *might* be a cool reveal, but honestly I guessed them pretty quick due to what would obviously go in there and what the rulebook depicts. Again, great expansion, will be adding tons to my games; not a great "legacy" or even questing expansion.