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Scythe: The Rise of Fenris
Scythe: The Rise of Fenris, the conclusion to the Scythe expansion trilogy, enables two different options for any player count. The story of Scythe continues and concludes with an 8-episode campaign. Instead of—or after—the campaign, the new modules in The Rise of Fenris can be used in various combinations to cater to player preferences. These modules are compatible with all Scythe expansions, and they include a fully cooperative module.
75m - 150m
1 - 5 Players
Ages 12+
BadPiggy
It's a pretty good expansion. The new modules are awesome. The only thing that I would complain about are campaign missions 4 and 5. These two games that were finished in less than half an hour. I guess if a group wanted to, they could break the rules and keep on playing even when special conditions are met and end the game normally. In spite of this, I would recommend this expansion for any Scythe fan.
Barazantathul
Scythe is a game I love. It is amazing! The Rise of Fenris campaign adds a lot of setup & takedown time to make the game worse. For me, Scythe is a really nice engine builder with great choices & a good threat of combat. Many of the modules break the engine building for me. This is on top of some games having an additional end game condition, which ruined at least two games for us (they were waaay to short to get to the good stuff!). Some modules are fun though, I liked the war/peace game modes
Andy Pain
I'm 5 games into the campaign and just won my first one - Buying the one time tokens seems to be a good strategy as it means you get to do bottom row actions quicker and hence get your "engine" working sooner. However the ability to buy these depends on you doing well so, as yet, I've seen no mechanism to help losing players play catch up. Update after I won overall campaign - buying tokens is good - getting lots of movement is very good