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Sailing Toward Osiris
60m - 90m
2 - 5 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
40.00
€
30 day low:
Out of stock
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JavaJoe96
Kickstarter Project http://kck.st/2prTVAo - Backed: 05/02/2017 - Funded: 05/19/2017 - Pledge Level: Pledge $59 or more: " Deluxe – Sailing Toward Osiris Choose English, French, or German in the post-funding survey. Shipping $7 to USA $12 to AU, CA, UK, or EU $75 to BR, MX, or RU $32 Everywhere Else Add $64 for each additional copy." - Payment: $66 - Survey: 06/11/2017 - Projected Delivery: 02/2018 - Shipped: Status: DELIVERED 05/30/2018
josseroo
I was interested in this game because I heard it was a resource-tight worker placement game. After playing the game, I would say that this was the goal, but that it did not succeed. Before I played, a few personal red flags went off because of three of the design choices made. First, it has in-game trading, which in a game intended to be resource-tight, means that you don't have to suffer the consequences of your poor choices, as long as you can convince somebody to trade with you. Second, it has player screens. In this case, these keep some hidden information hidden, but the countable information (such as resources that people have) should be public. The skill of tracking that kind of information should not be rewarded. Third, people can take an action (withdrawing from the round) which makes them first player, but the rest of the player order follows clockwise from there. People should not be rewarded or disadvantaged in turn order in this way because of the choices of others. What I liked about the game is that it had a lot of things that tried to make the resources tight. For many of the actions in the game that involve paying goods to do something, those good remain on the board until the end of the season, making the availability of goods for the rest of the round more scarce (well, maintaining the scarcity). However, there are a lot of goods in the game and they do go back to the supply when a monument is planned, and those use a ton of resources. So we would go from states where there were no resources available, to tons of resources available in the middle of the round. Between this, the trading spaces that were available, and being able to get city cards which break tons of the game's rules, it never felt like I was limited in my ability to get the resources together to build my next monument. What the game lacked was the urgency of a worker placement game like Caylus, where you have 3 actions that you absolutely need to perform before anybody else does, but that never works so you need to be very clever and flexible to be successful. In Osiris, the good resource collecting squares went quickly, but then I could always grab a city card or play a boon card that got me the resources some other way. In the end, my two opponents had more or less build the same monuments as I had, but I just happened to have maneuvered mine to score better placement bonuses than them. So, the scarcity of resources did not really impact what we built. If it's just about outmaneuvering your opponents for the best places to build on the board, I would just choose to play Reinlander, a game that focuses on that.
horde32
Love the presentation and the bits. After several plays I must admit there's more nuance to this game then I originally thought. The more I play it and become familiar with the boon cards, I find different strategies emerging that were lost on me earlier on. I think the expansion that gives players asymmetrical powers changes things up nicely too. Good game!