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Sailing Toward Osiris
60m - 90m
2 - 5 Players
Ages 14+
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Ancient
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CashMachine
It was okay. I liked the restricted market, but the turns felt kind of basic outside of that concept.
DonovanLoucks
Gorgeous components and straightforward mechanisms, though players may have too many decisions to make it fun. It's possible a couple of the 10 possible actions a player can take could've been engineered out of the game. Might bump this up to a 7 with future plays.
horde32
Love the presentation and the bits. After several plays I must admit there's more nuance to this game then I originally thought. The more I play it and become familiar with the boon cards, I find different strategies emerging that were lost on me earlier on. I think the expansion that gives players asymmetrical powers changes things up nicely too. Good game!