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On the hill of Al-Sabika in Granada, the Nasrid dynasty created one of the most impressive constructions in history, the Alhambra.
In Sabika, you play the role of one of the Nasrid nobles who contributed to the construction of the towers, gardens, and palaces of this ancient monument. In addition to this honorable task, you have to establish trade routes through Europe and the Maghreb. These routes will provide you with sufficient income to be able to take on the demanding tribute that has been commanded by the Catholic Monarchs. In exchange for your work, you will receive military protection against the various conflicts of the Taifas Kingdom.
Sabika implements a novel mechanism that integrates three interrelated rondels. Each rondel focuses on a different scenario: the construction of the Alhambra, the carving of poems in its halls, and the export of goods along the trade routes. All of this takes place over five eras (rounds), and at the end of the fifth round, the player who has accumulated the most prestige points takes the victory.
—description from the publisher
Ages | 14+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 120m |
Designer | Germán P. Millán |
Mechanics | Events, Rondel |
Theme | Medieval |
Publisher | Lavka Games, Lucrum Games, Ludonova, Mosaico Jogos, Strohmann Games |
graham671
(2 plays in) I think it’s better than fine. I do think it’s clever but restrictive….not in a bad way for me personally but might be a hangup for some people. What I think shines is the contract fulfillment because it’s loose compared to the rest of the game (which I really like) as opposed to other heavy contract euros that really restricts what your resources conversion. That’s nice because it lets you swing your engine a bit based on what shit is going down on the board. I do think it suffers from meh last turn(s) of a round/end game such that you really have to set up for combos to be competitive if your trailing. But that can be fun. Also, to be fair, the way some actions can work are clunky and the text while nice to have on the cards is in a very bad font. It’s not exciting, but it is fun and flows very smoothly turn wise once you get into it. Multiple paths to victory though I do think that you could ignore building all together if the right cards aren't out.
helgerg
The game is tight, meaning that you will have little money and it can be hard to find the correct action. Getting it to flow and finding combinations is hard, but rewarding when it happens. But you are more punished when wanting to do something popular rather then awarded when doing something else (like in woodcraft). Have played once with 3 players but will probably sell the game rather than play it more.
AlexJouJou
I really enjoy this both solo and multiplayer but I do think it plays more quickly and smoothly at 2. Solo is really fun, very tight, and if you watch Gaming Rules playthrough you will know how to play. I like the variety of things going on, the art of the game, and the puzzle of what to prioritize in such a tight resource game. The solo is easy to run and a challenge - and the "bots" for a two person game really do enhance the experience. Highly recommended in the medium euro category (it's a little past medium to me but not high)