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RWBY: Combat Ready
45m - 75m
2 - 5 Players
Ages 14+
Co-operative play encourages or requires players to work together to beat the game.
Cooperative Play
Player elimination occurs in multiple-player games (>2) when a player can be eliminated from the game and play continues without the eliminated player.
Player Elimination
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
39.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
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Plunder boxes
Marvel: Crisis Protocol
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gmbarry
played one boss monster at game night and only got one upgrade card. I suspect that you have to play the entire scenario to get more.. also the speed was very subjective and if you did not draw high cards when you were the lead, you lost badly. I broke even with the villain every time except the last one where I lost. I collected no experience and this really limited my play. I had heard of the show but not watched it so I had no connection to the game. Anyway, Not willing to try to play this again
RaffertyA
One 5-player game with 3 experienced gamers. Well made cooperative game that plays well but was somewhat too slow to have every player become the active one. The game loses a point for the paramount need of knowing the individual characters decks as well as the nemesis deck. However, it regains the point for the depth of play engendered by the (not overly complex) decks. Update: Second 5-player game with an impossible scenario. Not good to need to play for 2 hours and know only failure is possible.
ACEL13
I find this game is highly overrated, and was a huge, missed opportunity by Rooster Teeth. It's plagued by many design flaws, and while some may have been addressed in later productions of the game, the few good points do not outweigh its bad points. Pros: - It's a co-op game for those who like co-op games. - There are no "turns" as we traditionally understand them. Players take their turns simultaneously. - You can play as the villain if you want. - - Character boards on my version did not have the cutouts for the cubes. This problem seems to have been addressed in later prints. Cons: - Cheap plastic figures. The weapons on Ruby and Blake came bent out of the box. - Unnecessary keywords for abilities, and no glossary in the rule book for them. This isn't MtG. - Poorly designed rule booklets, they have too much flavor and too little actual rules. You effectively require the online FAQs to learn how to play this game correctly. - There are two rule booklets, when they could have easily been compressed into one. - The box doesn't hold all of the components if you sleeve the cards. - The game's balance is poor for lower player counts. I think the designers assumed people would always play this game in campaign mode with four players. There are no rules to make harder bosses easier for "instant action" encounters, lower player counts, or hero decks that have not been upgraded. - It's difficult to keep track of everything, HP, XP, Fury, bonuses, penalties. A few rounds in and I start feeling like I'm managing this game rather than playing it. This would not be a problem if the game was a video game. - RT didn't bother to provide a sub-boss with the base game but advertised them in the scenario booklet. This is an blatant anti-consumer marketing scheme. Shame on you RT. The bottom line: It's more of a collector's item to sit on your shelf than a game you can sit down and play casually. You might be able to get it off your shelf and enjoy it if, and only if, you got 3 of your friends who are also fans of the show to play it with you.