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Rush M.D.
30m - 45m
1 - 4 Players
Ages 14+
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Action / Dexterity
36.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Garth M
Theme works well. Manic, stressful fun, with more challenging minigames (incl horrifying dexterity ones - those hearts are hard to pick up with the tweezers!). Think the expansions would help with variety though, I think SU&SD might be right that it could need it.
Flemeth
Clinic Rush est la version 2.0 de Kitchen rush et est toujours aussi jouissive, voire délirante dans son déroulé. La difficulté a augmenté et on sera soumis cette fois à des challenges de mini jeux et de dextérité (il va falloir apprendre à se servir d'une pince) tout à fait cohérents avec le thème et très rafraîchissants. L'édition est très réussie, elle présente des lits en carton 3D, des organes en bois et de "vraies" seringues. Dire que l'on s'amuse n'est pas forcément vrai, tout concentrés que nous sommes sur les taches qui nous incombent. En ce sens, on est très proches de Kitchen rush, qui a une apparence fun mais qui ne déclenche pas de sourires sur l'instant. C'est bien une fois le jeu terminé que l'on fait le constat d'une expérience de jeu tout à fait charmante, intense, collective et fort originale.
bnordeng
Speed game with a lot going on and tons of well put-together components. After a round it all made sense and it was hard but by game two, we were moving right along. James and I felt this one could be acquired... we liked it better as a real-time game than For Science, though both were good.