Meeple on Board Rating
Be the first to review this product.Board Game Geek Reviews
Be the first to review “Root: The Marauder Expansion (Kickstarter – Marauder Pledge with More Hirelings)”
You must be logged in to post a review.
You must be logged in to post a review.
Root: The Marauder Expansion – Marauder Pledge with More Hirelings Contents:
Root: The Marauder Expansion introduces two new factions and new gameplay options:
• Lord of the Hundreds is both charismatic and terrifying. He rules over a vast horde of warriors recently arrived to the woodland and is interested only in its domination. To help speed his conquest, he lights massive fires which can spread throughout the woods and destroy the buildings of other factions. The Lord also interacts with crafted items, which he can plunder from players. These items increase his strength, but also cause him to develop an increasingly fearsome monomania.
• The Keepers in Iron are strangers to the Woodland, here only to recover the scattered and lost relics of an ancient civilization. The Keepers work to establish way-stations across the woodland and form alliances with other factions in hopes of recovering their relics more quickly. They will often find themselves deep within enemy territory as they search for their relics. Thankfully their finely crafted armor makes them difficult to dislodge.
Both of these factions are suitable to Root’s two-player game, bringing the total number of two-player factions up to five without the use of bots.
Root: The Marauder Expansion also introduces a new level to the conflict for the woodland: Hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root.
Finally, The Marauder Expansion also includes a new set-up draft system suitable for both casual and competitive play.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 90m |
Designer | Patrick Leder, Cole Wehrle |
Theme | Animals, Expansion for Base-game, Wargame, Fantasy |
Publisher | Leder Games |
Angelcollector
The two new factions are interesting and again totally different. The hirelings are an example of excellent design. They manage to balance the game way better than I imagined. Very happy with this expansion.
cardiner
Oh this definitely is the best expansions it hits every single thing that we were lacking with other expansions and base game. 1. High reach factions, we get extra two 2. A super easy and straight forward faction and quite opposite, so there is something good for casual and hard core players 3. Hirelings, super fun and new way to interact with world 4. Another faction that interacts with items since vagabonds, which is awesome, cant wait to se game with both of them in it 5. More landmarks, which technically is seperate mini expansion, but it came with kickstarter so for me it is part of the experience. Now this is expansion I would suggest people to get it as first, as it is providing everything that is stated above and do not limit combinations of play anymore, while previous expansions had a caviat with at least one of the factions Underworld - Corvids really tough to pull off, moles are good with good reach Riverfolk - both factions low reach, riverfolk requires other players to understand what they do, lizards super hard to pull off and requires more aggresive players
Boorgyr
Probably the best expansion out of all of the big ROOT expansions. Only a couple of plays with this in the main game and I already love everything about this one. Update: After getting a few more plays, I realized that the hirelings are not getting much play (even though they are cool) due to the number of players I generally play with. However, the advance setup is an outstanding addition, forgot to note that.