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Root: The Marauder Expansion – Marauder Pledge with More Hirelings Contents:
Root: The Marauder Expansion introduces two new factions and new gameplay options:
• Lord of the Hundreds is both charismatic and terrifying. He rules over a vast horde of warriors recently arrived to the woodland and is interested only in its domination. To help speed his conquest, he lights massive fires which can spread throughout the woods and destroy the buildings of other factions. The Lord also interacts with crafted items, which he can plunder from players. These items increase his strength, but also cause him to develop an increasingly fearsome monomania.
• The Keepers in Iron are strangers to the Woodland, here only to recover the scattered and lost relics of an ancient civilization. The Keepers work to establish way-stations across the woodland and form alliances with other factions in hopes of recovering their relics more quickly. They will often find themselves deep within enemy territory as they search for their relics. Thankfully their finely crafted armor makes them difficult to dislodge.
Both of these factions are suitable to Root’s two-player game, bringing the total number of two-player factions up to five without the use of bots.
Root: The Marauder Expansion also introduces a new level to the conflict for the woodland: Hirelings! These small factions can be used at any player count and introduce surprising new power combinations as well as a chess-like tension to lower player count games of Root.
Finally, The Marauder Expansion also includes a new set-up draft system suitable for both casual and competitive play.
Ages | 10+ |
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Players | 2 Players, 3 Players, 4 Players, 5 Players, 6 Players |
Play Time | 60m – 90m |
Designer | Patrick Leder, Cole Wehrle |
Theme | Animals, Expansion for Base-game, Wargame, Fantasy |
Publisher | Leder Games |
battlespoons
Probably my favorite expansion yet. I love the hirelings and the two factions added are a lot of fun.
BlackLeadAlchemist
If I had to choose one of the Root faction expansions, this would be it. Both factions are great, and the hirelings are a cool solution for 3 player games
DaCooGa
The new factions and hirelings are amazing. Both factions feel fun and quite assymetric to play. Unfortunately, compared to previous expansions I need to take one star off my rating because the fact is, the new factions are not quite balanced. I understand that Leder games has a very difficult problem of dealing with exponential balancing as they add new factions to the game, but it seems to have finally hit the breaking point here. Sure, rats and badgers can be played in a 4 player game with relative balance to other factions. But the most prominent example of this problem is the Rats in a 2 player game with a faction like the Cats. Any competent Rat player will essentially win 90-100% of the time and this makes for a poor 2 player experience. Furthermore, some statistics in some threads online showed Rats winning more than other factions and this makes sense given that other players will need to work together against the Rat player more cohesively to take out their warlord, while with a different faction like the Eyrie, destroying their decree did not require such coordination. Besides the balance of lower player counts, I enjoy the addition of these new expansions. Hirelings also make 2 player much more interesting and are just ok at higher player counts.