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Roll Player Adventures: Nefras’s Judgement (Kickstarter)
Expansion of:
Roll Player Adventures (Kickstarter)
90m - 150m
1 - 4 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
40.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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NGSRizzen
Decent expansion that adds depth, choices & character developoment to the original campaign. Does not add new adventures but still good!
BrianZX1982
Main game is great but this "expansion" is crap. No gameplay just some background text to ready about traits of the character you are playing. Happily sold.
Ambar88
As much as I loved the base game, I cannot recommend this at the $40 price point due to the lack of actual content that it adds. Each backstory adds 4 moments during a campaign that each contain a few minutes worth of reading, but it runs parallel to the core gameplay. There are interesting story choices to make that affect your alignment, but there are no additional thematic skill checks/combats to do, which means the events depicted just sort of happen to you in a detached way. There's plenty of content here as it covers all 40+ backstories available for your characters, but the content is too shallow to really be considered "necessary" to get the full RPA experience. The conclusion for each backstory is only about 3 sentences of flavor text.