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Roll Player Adventures (Kickstarter)
90m - 150m
1 - 4 Players
Ages 14+
The Campaign/Battle Card Driven mechanic is a relatively recent development in war games that focuses the players' actions on cards they have in their hand. The very basic idea is that performing a single action uses a single card. Games where cards are used to determine the outcome of battles do not use this mechanic.
Campaign / Battle Card Driven
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
In storytelling games, players are provided with conceptual, written, or pictorial stimuli which must be incorporated into a story of the players' creation.
Storytelling
Fantasy
123.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CharlieMnemonic
Played the full campaign solo with one premade character. I really liked it. It's tricky at the beginning but it does get easier, which I actually liked. A couple of the scenarios got a little boring, but I thought the ending was really exciting. There are enough twisting paths that I'm interested in playing a few more times using different premade characters, imported characters and the expansion. Decided to trade away. Wasn’t sure I would ever get back to it.
bagrar
Adventure ✓ Good Story ✓ Fun choices ✓ General fun ✓ Easy/good mechanics ✓ Lots of content ✓ Replayability ✓ Easy to teach/learn ✓ Easy/fast setup ✓ Value for money ✓ Everything ✓ If you like crunchy and deep mechanics and more RPG micromanaging this might not be a 10 A fantastic game (granted, my brother and I, scan everything as we get things and play over a custom TTS mod) This is proberbly the first ever campaign game I will actually complete! Some adventures are better than others but we are really having a blast with this game! Played roughly 65% of the content... (Around 40 hours) and we are only getting more crazy with this game! I would LOVE to have this game translated for the kids to play! #DunturmLove!
BlairKanine
This game is very difficult for me to rate because my feelings about it are very mixed. As for the positives: The actual gameplay is a lot of fun. I enjoy dice manipulation games, and in the later stages of the game you are doing some really intricate acrobatics with the dice. In a two-player game, you can have a round that involves a dozen or more dice manipulations in one round, and that is a lot of fun. You really feel like you've gained a lot of power by the conclusion of the game. on the downsides, the ties to actual player/character identity are not really strong. I did not feel very connected to my class, and it felt as though alignment was virtually irrelevant. The equipment/skills/traits/artifacts are really not remarkably different except for the fact that there are a few instances in which you are unable to use certain types. You can have as many scrolls, weapons and armor as you want, which is part of why the player's class feels a bit irrelevant. For example, in one single round of combat, one player can use three different pairs of boots, and that really led to some funny situations coming to mind. Perhaps in a way that is the point. "We defeated the mean (insert enemy) by showing off our fine selection of fabulous shoes!" I feel like the game would have been a bit more interesting had equipment and scrolls been more powerful while the player was limited in terms of how many they could wield. Finally, the story... Some of the adventures are truly grand. I thoroughly adored Adventure 7 because of how much lore is revealed, and wish that the mechanism used to convey it was more common. After A7, a lot of the written content felt rushed or half hearted. As a whole, the decisions you make are not extremely impactful on the story, and mostly just effect when/what items you receive. After A7, I felt as though some of the writing for the characters did not account for some earlier decisions that should probably have been impactful on their behavior. Overall, we had a good time playing the game, but found the storytelling to be somewhat simpler than we had hoped for. If you enjoy dice manipulation and are cool with simple narration, this game has a lot to offer. But if you are hoping for a lore rich story or impactful branching paths, or if you are disproportionately critical of writing, this game may not be the right one.