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In Rise, you assume responsibility for the economic and social development of a city. There are not many limits to your possibilities: On various tracks, you can influence how best to provide for your citizens’ well-being, whether through culture, science, or political relations — but all of this can be achieved only in accordance with respect for conservation of the environment and the satisfaction of the population.
The game revolves around ten tracks on which you move your markers to gain further effects and gather influence. The unique and innovative card mechanism, which includes events and tough decisions, will change your decision making from round to round.
Once twelve rounds have been played, players count their points to see who was able to accumulate the most influence in the city.
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 60m – 60m |
Designer | Marco Pranzo, Remo Conzadori |
Mechanics | Action Queue, Action/Event, Chaining, Track Movement, Turn Order: Claim Action, Variable Set-up |
Theme | City Building, Industry / Manufacturing |
Publisher | Capstone Games, dlp games |
Luck33Dawg
Good flow, action selection mechanic is cool. Not the most engaging for me personally but solid game.
ILoseAtLife
I love me some euro technology tracks, but this game felt utterly dull and lifeless. Nothing about marching up the various tracks was exciting, compelling, or involved interesting decision-making. I have no desire to explore this game any further.
Fried Egg
After a single 4 player game, I enjoyed it a lot. Time will tell how much it will stand the test of time. The highly tactical nature of the game play bodes well for this plus the ability to change things up with each of the ten tracks being double sided. There's not a huge amount of interaction but it is there. However, I think it would work well as a solo game and am surprised that a solo mode wasn't included.