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It is 1828, and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people’s votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and in front of an eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America’s first smear campaign.
In the two-player game Revolution of 1828, you are trying to become the next President of the United States! To reach this lofty goal, each player tries to take the election tiles that suit you best and hinder your opponent’s campaign. Election tiles allow you to garner the allegiance of electors and use the power of smear campaigns to skew the populace in your favor. If you also use the powerful campaign actions to your advantage and have the press look the other way, nothing should stand in your way!
Gain the most votes by the end of the game and start your work as America’s seventh President!
Ages | 12+ |
---|---|
Players | 2 Players |
Play Time | 30m – 60m |
Designer | Stefan Feld |
Theme | Political |
Publisher | Arrakis Games, Frosted Games, Pegasus Spiele, Renegade Game Studios |
ShaneOMac
While gameplay is okay (more depth than the rules suggest), I really dislike the meaningless iconography on the action tiles. Looking up what each of them does really slowed the game down.
cbazler
It's good. It's very Feld: take a very simple idea, with a randomized set-up, and shape a complex decision space around it. As someone else said, it really does feel like playing six games of "Tic Tac Toe" all at once. Which sounds awful, to be fair, but the game does provide some interesting decisions which sometimes require thinking several turns in advance. "If I take this, he'll get a double action, but that will then give me a double action which I can use to go here, etc." It's clever. And games tend to be close, even though it seems like the first player tends to get a boost every round, so you'll often experience a kind of see-saw as both players surpass each other each round.
stormseeker75
This one was weak. I like the interaction, however it's too simple and repetitive over the course of the game.