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It is 1828, and the time for elections has come around again in this newly-formed democracy we call the United States of America. John Quincy Adams and Andrew Jackson are the candidates vying for the people’s votes. For the first time in history, this grand campaign is also fought on the pages of newspapers and in front of an eager public audience. This was an election that found its way into history books with its yet unseen ruthlessness and malevolence. This was America’s first smear campaign.
In the two-player game Revolution of 1828, you are trying to become the next President of the United States! To reach this lofty goal, each player tries to take the election tiles that suit you best and hinder your opponent’s campaign. Election tiles allow you to garner the allegiance of electors and use the power of smear campaigns to skew the populace in your favor. If you also use the powerful campaign actions to your advantage and have the press look the other way, nothing should stand in your way!
Gain the most votes by the end of the game and start your work as America’s seventh President!
Ages | 12+ |
---|---|
Players | 2 Players |
Play Time | 30m – 60m |
Designer | Stefan Feld |
Theme | Political |
Publisher | Arrakis Games, Frosted Games, Pegasus Spiele, Renegade Game Studios |
rebuscarnival
Theme is exceedingly thin, could literally be anything. Suggests to me that the theme was picked to be provocative, which is just silly. And for the big sales to all the JQA fanboys out there.
JoSch
Two-player tug-of-war in the vein of Battle Line, Hanamikoji, Lost Cities or Feld's own Roma games but not as good as these ones. Instead of playing cards to an area, players take discs from areas to gain majorities for them and win electors when emptying an area. Revolution of 1828 is played in four rounds which are the same except for one type of tokens, slander campaigns, carried forward to each following round. While the discs are randomly assigned each round, all information is open and there's no further randomness. Playing out one round quickly becomes a set piece and due to the lack of variation, the game overstays its welcome. Furthermore, getting the press meeple in the last round likely results in losing the game. Giving one VP for each slander campaign token in possession to the opponent is such a huge shift in VPs that unless the game was completely lopsided before, the winner will be decided by this. While I appreciate the offbeat choice of theme, I'd play any of the above mentioned games instead.
Maglinkinpark
This is great. Really good abstract game. Could probably become a little “samey” after 20+ plays. Would be a great pub/restaurant game.