Reload (Kickstarter – Fan Favorite Pledge)
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In the near future, the mega-corporations of the military-industrial complex have invested trillions developing cybernetically enhanced clone soldiers for off-world exploration. Seeking to build robust teams for future missions — and more importantly, to land lucrative government contracts — they have created special training islands. On these islands, they are able to simulate all of the deadly conditions their soldiers may face on remote planets.
To fund these expensive programs and the military-grade innovations built into their test subjects, the arms manufacturers have teamed up with media moguls to create and promote broadcast competitions live from the island’s training grounds. Thus was born “RELOAD”, the biggest TV show on the planet, with the most charismatic and capable subjects competing in front of millions of avid viewers to win fame for themselves and fortunes for their creators.
In Reload, you get to engage in this battle-royale experience thanks to an innovative action dice system that offers fast-paced play and the freedom to explore the island while fighting for fame.
Content:
→ Reload Base Game
→ Reload: Capture the Flag Expansion (All unlocked stretch goals) – Kickstarter Exclusive
Ladies & gentlemen, genetically enhanced & cybernetically modified friends & fanatics: TONIGHT IS THE NIGHT.
And now, after what feels like ages of waiting, we bring you this season of Reload! The world will be watching as a new cast of contestants take to the battlefield alongside some familiar fan favorites.
Forget everything you think you knew about Reload. This season we bring you a brand new way to play: Capture the Flag!
In this new game mode, teams of players compete on specially designed maps to win the love of the crowd not only through the usual crowd-pleasing ways but also through capturing the other team’s flag and returning it to their HQ! HQ fame tokens replace the Event deck as the timer that forces the action and pushes players into the fray to Capture the Flag rather than playing non-stop defense! Capture the Flag will capture the heart of Reload fans everywhere!
Ages | 12+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | |
Designer | François Rouzé, Jean-Marc Tribet |
Mechanics | Action/Event, Die Icon Resolution, Map Reduction, Team-Based Game, Rock-Paper-Scissors |
Theme | Fighting, Science Fiction, Adventure, Movies / TV / Radio theme |
Publisher | Kolossal Games |
ablehat
The rulebook. What a travesty. I found it very very difficult to learn this, I went back to the rulebook almost every turn, and later found out I was still getting some core rules incorrect. I think the game is slightly over produced, in the name of having a physical 'highlight reel' of all of your accomplishments at the end of the game. Was it necessary? I don't know, I wasn't playing the game correctly. The variable player powers felt really underwhelming (read: completely pointless). I had the character that's meant to be super nimble and agile, but their ability is objectively worse to use than the normal movement. It definitely feels like its trying to do something here. There's heaps of maps, they're pushing the storytelling element with the play-by-play track things. But it just doesn't come together. Oh yeah, and all the minis were bent. Poor quality plastic? Bad packaging?
hwyrleybirch
Good game that once learnt bounces along. But it is a deceptively tricky teach. The different iconography and some fuzzy rules means that it can be intimidating for some players. It's great fun though! the dice placement that turns into your defence on on other player's turns is great, while the points track is a neat gimmick very refreshing in board game world of dry numbered scoring. Only played free for all fighting and team so far and i think team is where it's at. Not done 2v2v2 but I think that might be the best way to play with 6 players. I'm excited to try capture the flag too. The combat is slightly fiddly but once you get to the third or fourth of a type of combat (ranged and close combat are frustratingly similar but crucially different) everyone is making decisions based on upping their attack or defence. Fab replayability as well as a large amount of cards that all look great. The different characters are different looking and have special abilities that don't feel hugely useful but do give a little boost when needed. The game is whacky and swingy enough to not need overpowered abilities to push it over the edge. Terrible rule book.
HattoriHanzo1980
Battle game in which soldiers compete with each other in a TV show to entertain their audience and win the most fame. Dice are placed on action slots at the beginning of the game without rolling them. In melee combat the players' unallocated dice are rolled and the player who has the most skulls deals injuries equal to the difference. Injuries disable dice so they cannot be placed in action slots. Then dice are compared from highest to lowest and the higher injures the lower in each case. Any unopposed dice will weaken the dice that remain. Victory points are not tracked numerically, but by adding scoring tiles on a fame track, which earn points at the end of the game. The game ends immediately when a player reaches the end of his fame bar.