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Red Rising
45m - 60m
1 - 5 Players
Ages 14+
Dice rolling in a game can be used for many things, randomness being the most obvious. Dice can also be used as counters. The dice themselves can be unique and different sizes, shapes and colors to represent different things.
Dice Rolling
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Maneuvers that directly attack an opposing player's strength, level, life points or do something else to impede their progress.
Take That
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
28.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Addiction2k
Not a good game. There are is none of that combo energy that a good card game needs. It's a card game with a large deck of cards that doesn't have a good way for you to use more than the five cards you are dealt.
Amnesix
Ce jeu de carte est vraiment chouette. Nous avons joué 3 fois cette semaine, avec chaque fois une envie de faire une autre partie avec à chaque fois des stratégies différentes qui se sont déployées. C'est le signe que le jeu est bien pensé, les cartes sont bien variées. Chaque tour de jeu nécessite de vrai choix mais pas d'Analysis Paralysis pour autant. L'autre bon point est que, malgré une certaine richesse du jeu, j'ai pu joué avec mes 2 parents (pas du tout féru de jeu) qui ont beaucoup aimé et s'en sont pas mal sortis. Le seul bémol c'est que les cartes qui offrent la possibilité d'obtenir une 6ème carte (voir une 7eme) me semblent un peu trop puissantes. Mais d'un autre côté ce déséquilibre participe aussi à la thématisation du jeu et ne me semble pas excessif.
Admiral_RJ
Red Rising is a quick game to learn and fun to play. You don’t have to be familiar with books to enjoy the game, but the people I played with had read the first book and got a kick seeing some characters pop up in their hands. The game is basically a gin rummy hand management game with a light strategy component added by the selection of a faction ability and the race to get helium, influence and fleet points. The random card selection really makes this a game of chance that can be balanced by your approach to the other strategy components. It uses the factions in the deck but it really doesn’t immerse you into the “Red Rising World”. Overall fun to play and is good when you only have an hour to dedicate for a game.