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Quadropolis
30m - 60m
2 - 4 Players
Ages 8+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Pattern Building is a system where players place game components in specific patterns in order to gain specific or variable game results. For example: placing chips on 2, 4, 6, 8 on a board gets the player an action card they can use later in the game.
Pattern Building
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
Tile Placement games feature placing a piece to score VPs, with the amount often based on adjacent pieces or pieces in the same group/cluster, and keying off non-spatial properties like color, "feature completion", cluster size etc.
Tile Placement
35.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
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Plunder boxes
Marvel: Crisis Protocol
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aaj94
Gave away as a present. Quadropolis is a fun tile-layer with a spatial challenge where the engineer you use limits where you can place a specific tile. It's fun, but maybe a little bit samey? Still an entertaining puzzle overall. Not very conflict-heavy, everyone is just doing their own thing, though hell hath no fury like someone who's been blocked or lost the tile they were planning to take. Expert mode adds a lot to this game. The ability to pick from a common pool of architects makes the game both harder and easier, in different aspects. Monuments and skyscrapers are fun additions to the game and introduce new strategies. Skyscrapers are powerful enough that they're difficult to ignore. Monuments will let a player run away with the game if one player gets more than a few, so they force other players to compete for that strategy. This is a good game when you hit it about once a month, but anything more than that and you get locked into the same strategy game after game. The board redeems this game, making it possible for skilled opponents to mess with you and take the tiles you really need. Still, once I hit 100 points I was much less interested in trying to improve my score and do better, so I'm downgrading this to a high six for now. Fun and light city-building in under an hour makes this one a real keeper for me. The puzzle doesn't stay super-engaging after about a dozen plays, but it's still a fun one to break out every once in a while.
andrewrothfuss
Draft tiles to build your city. Place them in your play area to make the most out of the tile interactions. From a high level it's very similar to Suburbia. However there is less to keep track of during game play which means I tend to enjoy Quadrapolis more.
Althoinerbehurfteil
Quite a good little city building game. There is plenty of scope for planning ahead here and picking a good strategy may be rewarded when scoring your city. It will probably take a few plays to appreciate the synergy between different buildings and how the score at the end of the game. Saying that it is quite easy to set up and get playing.