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In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
In Prowler’s Passage, you and your rival burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts. Steal the best items, create the longest passages, and control districts to become the premier prowler!
On your turn, you must (1) place a passage, then (2) collect the tile where you placed your passage, and (3) move control markers for the districts adjacent to that passage. The tile you collect will either be an item tile, which are scored in sets during each scoring phase, or a shovel tile, which allows you to move control markers further. You might also steal statues and/or complete achievements on your turn.
Scoring occurs twice during the game. In each scoring phase, players gain wealth in these 5 categories:
PASSAGES: Gain 2 wealth for each section in your longest continuous passage.
STATUES: Gain 1 wealth for each statue you have stolen.
ITEMS: For each set of items of the same type that you have, you gain wealth. The bigger the set, the more wealth.
DISTRICTS: For each district you control (i.e., for which the control marker is on your side of the control track), you gain that district reward.
ACHIEVEMENTS: Gain wealth for the achievements you have claimed. (Final scoring phase only.)
Ages | 12+ |
---|---|
Players | 2 Players |
Play Time | 25m |
Designer | J. Alex Kevern |
Mechanics | Route/Network Building, Area Control / Area Influence, Set Collection |
Theme | Territory Building, Medieval |
Publisher | Renegade Game Studios |
modboy
All you do on your turn is place one passage between districts on a map. You then gain the resource where that passage was and get influence in the two districts on each side of the passage. A well produced game with tug-o-war for 5 areas, set collection and longest road scoring mechanics. Potentially a lot to think about but it felt pretty quick and breezy while playing.
Eiska
A surprisingly nice little game for 2 players. Yes, it's a vp salad but I find it quite rewarding to play. The district control track makes some good tension to the game. Mechanics are well-working, though there are some flaws. Two achievement cards should be totally removed from the game in my opinion: "Have a continuous passage of 6 sections" and "Have 2 separate passages of 3+ sections each." The reason is that the starting player gets them anyway if they want, the opponent player cannot block them. They are just like free points for starting player. It seems that blue and yellow district are weaker than others, and white district seems to be the most powerful one as it gives 3 points per each pair of items, no matter what colour they are. Minus points about some shovels have only very little effect. ----- I won this game from Renegade Game Studios "Origins Game Fair" BGG contest. It was the 95th BGG contest I participated and the first where I won something. What a luck and actually it is a good game!
GoingTopShelf
After a second play, I'm giving this game one of the worst comments you can give a game. It's just boring. There's no tension and virtually no interesting decisions here. A big disappointment from the designer who gave us the wonderful Gold West and World's Fair 1893.