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In the heart of the sleeping city, there lies incredible wealth. The city gates are well guarded, but no one is watching what’s under their feet. The dead of night provides just enough cover for you to tunnel your way to untold riches and plunder the city from within. But you must act quickly, because a rival thief has the same plan.
In Prowler’s Passage, you and your rival burrow into the city through a network of underground passages to grab valuable items while attempting to gain control of key districts. Steal the best items, create the longest passages, and control districts to become the premier prowler!
On your turn, you must (1) place a passage, then (2) collect the tile where you placed your passage, and (3) move control markers for the districts adjacent to that passage. The tile you collect will either be an item tile, which are scored in sets during each scoring phase, or a shovel tile, which allows you to move control markers further. You might also steal statues and/or complete achievements on your turn.
Scoring occurs twice during the game. In each scoring phase, players gain wealth in these 5 categories:
PASSAGES: Gain 2 wealth for each section in your longest continuous passage.
STATUES: Gain 1 wealth for each statue you have stolen.
ITEMS: For each set of items of the same type that you have, you gain wealth. The bigger the set, the more wealth.
DISTRICTS: For each district you control (i.e., for which the control marker is on your side of the control track), you gain that district reward.
ACHIEVEMENTS: Gain wealth for the achievements you have claimed. (Final scoring phase only.)
Ages | 12+ |
---|---|
Players | 2 Players |
Play Time | 25m |
Designer | J. Alex Kevern |
Mechanics | Route/Network Building, Area Control / Area Influence, Set Collection |
Theme | Territory Building, Medieval |
Publisher | Renegade Game Studios |
Eiska
A surprisingly nice little game for 2 players. Yes, it's a vp salad but I find it quite rewarding to play. The district control track makes some good tension to the game. Mechanics are well-working, though there are some flaws. Two achievement cards should be totally removed from the game in my opinion: "Have a continuous passage of 6 sections" and "Have 2 separate passages of 3+ sections each." The reason is that the starting player gets them anyway if they want, the opponent player cannot block them. They are just like free points for starting player. It seems that blue and yellow district are weaker than others, and white district seems to be the most powerful one as it gives 3 points per each pair of items, no matter what colour they are. Minus points about some shovels have only very little effect. ----- I won this game from Renegade Game Studios "Origins Game Fair" BGG contest. It was the 95th BGG contest I participated and the first where I won something. What a luck and actually it is a good game!
NSYakfisher
Tasha and our first two games and first games for New Year’s Eve... this game is pretty fun but not sure it does enough to stay in collection. I won both games.
Corsairs
This little gem has everything you want in a filler game. It's quick to set up and break down, quick to teach, quick to learn, yet it's got enough meat to it to draw you back for more. The crux of the game is the tug-of-war of district control. There's five that are up for grabs, each with their own distinct benefits. The choices you make during the game will determine how valuable a particular district is for you. Knowing when to fight for a district and when to let it go in favor of pursuing more lucrative districts is key. Also key is knowing when to trigger mid-game scoring. There are four statues on the board, waiting to be stolen. When the second one goes (or when each player is down to five passages), it's time for mid-game scoring. You might want to rush that if you're doing well, or postpone it if you're flagging. Considering that mid-game scoring can make or break you, getting this timing right is absolutely critical. For $30, you really can't go wrong here. Highly recommended as a thought-provoking two-player challenge that will wrap up in 25 minutes tops. x2