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In 1837, Queen Victoria begins her long reign over the United Kingdom, a country split between Liberals and Conservatives. Liberals strive for social progress, including repeal of the Corn Laws to help feed the working classes, expansion of the electorate to create a real democracy, and Home Rule for Ireland. Conservatives want to slow the pace of change, while advancing their own agenda to maintain order, protect traditional values, and secure the Empire. Her Majesty occasionally interferes in politics, but it’s the Prime Minister who really governs the country and sets the political agenda. Ten different Prime Ministers served during Victoria’s reign, with varying degrees of success. Now it’s your turn to experience Victorian political life, taking on the role of a historical politician. Will you make your mark as a Backbencher? Stir up trouble as a wily Opposition Leader? Or successfully govern the world’s greatest empire as Prime Minister?
In Prime Minister, 1 to 4 players vie for political power and prestige by campaigning for public support, selecting and debating bills, pursuing official appointments, recruiting influential Victorians as supporters, garnering favor with the Queen, and, when the time is right, challenging other players for their leadership roles. Gameplay is partly cooperative with shifting alliances, but only one player can win by holding the Prime Minister’s seat at the game’s end.
In addition to the standard multiplayer game, Prime Minister includes a dozen scenarios of varying length and a “Clockwork" system featuring automated opponents for solitaire play.
-description from publisher
Ages | 12+ |
---|---|
Players | Solo, 2 Players, 3 Players, 4 Players |
Play Time | 60m – 180m |
Designer | Paul Hellyer |
Mechanics | Action Points, Semi-Cooperative Game, Solo / Solitaire Game, Simulation |
Theme | Card Game, Political, Post-Napoleonic |
Publisher | GMT Games |
muzrobertson
Theme far stronger than the mechanics, which carries the game a fair deal; similar to Obsession in this regard. Past the admitted fun of roleplaying as braying toffs, however, there isn't much of interest here. Suffers from the hollowness common to the current glut of moving-sliders-as-politics games.
chrisgledhill
In his Introduction to Leviathan (1651), Hobbes claims that the state is a type of automaton. The author of this game has cleverly picked up on this. + Quick gameplay, slick system, gorgeous materials. But the result is somewhat soulless. Other quibbles: - Confusing choice of scenarios and subsystems; suffers from "overteach" (also seen in: Atlantic Chase, Battle of Britain etc.). - The "Clockwork" bot is very clean, but the events / supporter cards are lifeless. I would only consider playing the multiplayer version solo.
Chester68
8.5 ....Intial solo score, after playing Clockwork system 1....very enjoyable, hope more content/ scenarios are created!