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Prêt-à-Porter
90m - 90m
2 - 4 Players
Ages 10+
Card drafting games are games in which players pick cards from a limited subset, such as a common pool, to gain some advantage (immediate or longterm) or to assemble hands of cards that are used to meet objectives within the game.
Card Drafting
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
46.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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bchlax944
I just really like this game. I've only played it twice, but I see it getting played much more frequently at upcoming game nights.
Addiction2k
Great game but it suffers from a lack of replayability. Needs an expansion so you aren't sure to see every card in every game. Now this lack of replayability isn't so bad if you only play this game every 6 months, but if your game collection is small and you'll be playing this once a month it's pretty easy to know which cards are in the decks and based on how things come out what you should be waiting on. Pushing that point aside, it's an exceptional game.
bazik123
IF this game idea was executed well it would be an average slightly boring euro with a bit too much downtime, and for me a bit too much randomness and kind-of-snowball. potentially, this idea could be made into a 6/10 game. however, this game was NOT playtested. the rulebook was NOT playtested even more certainly. and graphic design is a joke. it's as if the artist went out of their way to make the graphic design hinder play. in places you have to hope the rulebook is plain wrong, or the game would be broken. sadly, in current shape, avoid. if this gets published in english hopefully the graphic design will be completely remade, and the rulebook completely rewritten (and this time perhaps someone will read it and try to play using it before publication), so if you see it in english it might be worth a play or 2.