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Pixie Queen
60m - 120m
2 - 5 Players
Ages 12+
This mechanic requires you to place a bid, usually monetary, on items in an auction of goods in order to enhance your position in the game. These goods allow players future actions or improve a position. The auction consists of taking turns placing bids on a given item until one winner is established, allowing the winner to take control of the item being bid on. Usually there is a game rule that helps drop the price of the items being bid on if no players are interested in the item at its current price.
Auction/Bidding
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
Fantasy
Mythology
44.00
€
30 day low:
Out of stock
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Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CameronWLucas
Really fun Euro game with some interesting decision points. Don't know how replayable it is but I'd love to find out!
Dibul
Awesome theme incorporated into the gameplay mechanics. Worker placement games are one of my favorites and hopefuly this game delivers.
BrunoDeVries
Played this at a local game fair where Rudy had one table to demo the game. Explanation was excelent by Rudy. Not all the final pieces where up for display, just generic cubes, but all the artwork was finished and it looked great. Certainly an eyecatcher. It's a well designed worker placement game where you have to recover from a negative scoring, something Mea Culpa also has. It felt thouroughly playtested, unlike some other games from small publishers. I didn't choose to back this on Kickstarter because it lacked a real wow, or novelty factor for me. You have to like the 'take that' element of worker placement mechanic. Also, players hide their resources and use them in a blind bidding, which can really give a player an advantage when it goes uncontested for a certain resource. Probably the part I liked the least. Wouldn't mind playing it again, at all, but I have a healthy share of WP games in my cabinet already.