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Pixel Tactics 4
45m
2 - 2 Players
Ages 12+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Variable Player Powers is a mechanic that grants different abilities and/or paths to victory to the players.
Variable Player Powers
Fantasy
17.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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CrazyMikeMMA
There is a LOT to be determined through multiple playthroughs as the icons and manual leave a great deal unexplained. But once you DO decipher it, hoo-boy - you are in for one of the absolute MOST strategic card games I've played in a while. The sheer number of options on each card mixed with the flexibility of your actions AND the special effects of each hero guarantees no playthrough will ever be the same. TWICE my opponent and I survived each others' entire deck once we got the idea of all the ENORMOUS amount of information for an epic hour long duel.
kytah
Pixel Tactics 4 introduces a brand new mechanic of Traps! The set has a theme of counterplay and counter-counterplay, with many cards designed to surprise and intimidate your opponents.
Stylemys
This game has really grown on my after repeated plays. I was very lukewarm on it initially, mostly due to the information overhead. However, while there’s a good chunk of different options on each card, there are only 25 different cards (per set). After 2-3 plays, it really didn’t seem daunting anymore and the tactical nature of the game really started to shine.