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Peak Oil
45m - 75m
2 - 5 Players
Ages 10+
The primary goal of a set collection mechanic is to encourage a player to collect a set of items.
Set Collection
This mechanism requires players to select individual actions from a set of actions available to all players. Players generally select actions one-at-a-time and in turn order. There is usually(*) a limit on the number of times a single action may be taken. Actions are commonly selected by the placement of game pieces or tokens on the selected actions. Each player usually has a limited number of pieces with which to participate in the process.
Worker Placement
44.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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Hokiyanar
[b]Players:[/b] 3-4 / Best: 3 [b]Duration:[/b] Medium [b]Weight:[/b] Medium [b]Expansions:[/b] N/A [b]Upgrades:[/b] N/A
Bellaatje
Bekeken en uitleg gekregen op Spiel, maar de tafel was niet vrij om te spelen. Niet mooi genoeg om zonder ervaring te kopen, maar graag wel eens proberen.
GamePimp
This game is really about screwing over the other players' ability to make actions. The mechanism of re-assignment is it's biggest design flaw. It provides no way to overcome your opponent's dickery. In fact, it forces you to take another action that hurts yourself and any strategic plans you may have had for your moves. It got to the point where we coined the phrase "Fuck You! You just got Peak Oiled"