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Pax Pamir: Second Edition (Kickstarter)
45m - 120m
1 - 5 Players
Ages 13+
Hand management games are games with cards in them that reward players for playing the cards in certain sequences or groups. The optimal sequence/grouping may vary, depending on board position, cards held and cards played by opponents. Managing your hand means gaining the most value out of available cards under given circumstances. Cards often have multiple uses in the game, further obfuscating an "optimal" sequence.
Hand Management
Spies/Secret Agents
80.00
€
30 day low:
Out of stock
Search for:
Kickstarter – Gamefound
Board Games
Strategy
Family and Children
Party
Adult
Thematic
Ελληνικα Παιχνιδια
LCG
Arkham Horror: The Card Game
Marvel Champions: The Card Game
The Lord of The Rings: The Card Game
RPGs
D & D
Pathfinder
Gamebooks
Others
Accessories
Game Mats
Bags
Dice
Sleeves
Sapphire Sleeves
Paladin Sleeves
Other
Novels – Books
Plunder boxes
Marvel: Crisis Protocol
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abhiroo
In Pax Pamir 2E, it's hard to feel like you are ever truly in control of the proceedings - there's always a move around the corner that you couldn't predict or a move that was simply inevitable that all your forestalling couldn't prevent. The path to score any points (let alone win) can often feel obscure, punishing and even impossible. But, just for those fleeting and hard-earned moments when you pull off a maneuver that sneaks you past your unwitting opponents on the victory point track, Pax Pamir 2E is endlessly replayable. But hey, even if you lose, take comfort in the fact that you played a great game (*wink*).
Alteffor
Stands second I think, in terms of Wehrle designs, to John Company which I think is his masterpiece. I think this game is tense and interesting in all the right ways, while having the bonus of a fairly straightforward ruleset with still quite opaque decisions and a very interactive, tactical blend. Very, very good. Production also stands out as unique and quite excellent (though I'm glad I sprung for the metal coins, as the cardboard ones from the base game pale in comparison to any of the other components by a long way).
Alan Stern
Wow. I like Pax Renaissance, but Pax Pamir is so much easier to follow and explain. The board makes more sense. The actions are easier to grok and the gameplay is relatively quick. The heart of this is in the card play and tableau building, but that's just what enables the things that actually matter. I really like how things that seem like they would be important or critical (for example, ruling a region) actually aren't. The most important thing is either to be in the winning alliance and have influence with them OR to have lots of your discs out and about. Those are two *very* different goals and I can see how the card play, especially the events, pushes and pulls on enabling the two different scorings. Very deep interrelated actions and consequences that stem from very simple actions driven by the cards. So cool! At heart, this becomes area control-ish in terms of influence over the alliances (and alliance power is pieces on the board, which can be kept in check through battles and placement) but that might not matter at all! Just wow. Lots of player interaction here and plenty of opportunities for big swings. A really fun game that will be different each time you play. Strongly recommended.