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The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.
Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities:
The train station, which lets you grow your community faster
The restaurant, to collect food to feed your community
The tower, to choose the goals you can fulfill
The center, which gives you access to special equipment
The bridge, to gain access to new missions
Players score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands!
—description from the publisher
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 45m – 45m |
Designer | Florian Grenier, Ludovic Maublanc |
Mechanics | Betting and Bluffing, Deck, Bag, and Pool Building, Drafting |
Theme | City Building, Dice, Science Fiction |
Publisher | Matagot |
Cinful
It isn’t a bad game, but it’s fairly meh. The theme is pasted on with beautiful art and nice custom dice, but it doesn’t make the game. It is hard to predict anything not knowing what other players are going to do. At this point the game is a solid seven, but why play a seven when you could play and 8, 9, or 10?
BobbyReichle
After two plays at two, this game is a less focused, more casual, less mean Castles of Burgundy. Which for me makes it feel a little less effective, but it’s just a different feeling. It isn’t as intense. The art is very inviting. I’d like to play this with higher player counts, I feel as though the back and forth and the turns would be much tighter.
exparrot
Its very pretty but it doesn't feel post-apocalyptic at all. It is at heart an tableau builder, where you draft dice to take actions and later bid on the face up buildings and it is suprisingly complex for a lighter game as you have a lot of information you need to try to track such as who has drafted what colour of workers? Do they want to get a majority?... Do you need to get the majority or will you settle for 2nd pick or 3rd pick? You have hidden goals and can draft more, there are bonuses at each round for having certain combinations of people/equipment and each turn you end up -rather tediously- counting and recounting your population checking if you can feed them all which also scores you points. There is a lot going on and it was suprisingly brain burning with some agonising decisions. Buildings are not created equally with some being a huge boon and others being utterly terrible. I think I would like to play again Sold in 2022.