The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.
Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities:
The train station, which lets you grow your community faster
The restaurant, to collect food to feed your community
The tower, to choose the goals you can fulfill
The center, which gives you access to special equipment
The bridge, to gain access to new missions
Players score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands!
—description from the publisher
liminal15
Nice light-medium weight eurogame. You have to balance drafting dice with the action space they are on.
BobbyReichle
After two plays at two, this game is a less focused, more casual, less mean Castles of Burgundy. Which for me makes it feel a little less effective, but it’s just a different feeling. It isn’t as intense. The art is very inviting. I’d like to play this with higher player counts, I feel as though the back and forth and the turns would be much tighter.
cbazler
An engine-builder with a strong "rich get richer" factor that can snowball, especially in a two-player game. The baseball bat is WAY too powerful with 2-pp. where ties are very, very common, and after one or two rounds where one player is able to sweep all the majorities the game is effectively over. Despite these balancing issues, we found gameplay itself to be rather bland. Building up your population and equipment (and counting it up every round) becomes kind of tedious and the game state doesn't change enough over the four rounds to keep much interest. Sold.