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The dazzling boulevards and historical monuments of Paris have been enveloped by lush vegetation. The once bustling city hub has been hushed to stillness following an apocalyptic event and your goal is to forge a new future. Equip your shelter, manage your resources, and rally a community of various survivors, all while making your way through the jungle cityscape.
Paris: New Eden features a clever dice-drafting mechanism that allows you to recruit survivors. Over the span of one year, you will endeavor to build your shelter and overcome the array of obstacles that you encounter along the way. The dice allow you to recruit survivors of different types: tinkerers, brawlers, healers, sages, farmers, jacks-of-all-trades, or even useless survivors. At the end of each season, your survivors allow you to bid to improve your shelter. These survivors are recruited in five key areas and central squares of the Paris that we know, each one with different abilities:
The train station, which lets you grow your community faster
The restaurant, to collect food to feed your community
The tower, to choose the goals you can fulfill
The center, which gives you access to special equipment
The bridge, to gain access to new missions
Players score points by recruiting survivors and feeding them, by fulfilling objectives from the tower, and by completing secret missions acquired at the bridge. At winter’s end, the player who has accumulated the most victory points wins. The future of Paris is in your hands!
—description from the publisher
Ages | 10+ |
---|---|
Players | 2 Players, 3 Players, 4 Players |
Play Time | 45m – 45m |
Designer | Florian Grenier, Ludovic Maublanc |
Mechanics | Betting and Bluffing, Deck, Bag, and Pool Building, Drafting |
Theme | City Building, Dice, Science Fiction |
Publisher | Matagot |
Citadel
Drafting dice from a shared pool to get majorities in the 5 faces/specialist (6th face is wild). Those majorities give the first player first pick from a draft of cards that show buildings that show people and equipment that then can score points. I was worried that there was too much rich get richer. You don’t pay for things so people losing don’t at least keep their resources/powerful stuff for future rounds. Seemed random and chaotic to me: not much feeling of control. The baseball bat that breaks ties seemed strong. Very uncertain about a rating - a 6?
elclarkey
This one hit so many tickle points with me. I love the theme, the dice and art are great and there are so many ways to score points. Wishlist.
heirloom
[b]VERY GOOD[/b] - Played once. Insert card well is cracked (doesn’t affect anything). Box lid has a thumbnail-sized dent. SEE PHOTOS BELOW. [imageid=7712148][imageid=7712149][imageid=7712150] [b]U.S. ONLY SHIPPING, WILL PAY $12 TOWARDS SHIPPING OUTSIDE OF CONUS.[/b]