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Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules? for the worse! Fortunately, new medical experts have joined the fight to help you. Experimental Meds is a healthy dose of expansion contents to Pandemic: The Cure.
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I like The Cure with the expansion and I like the Cure more than Pandemic boardgame because the dice game is less deterministic and the roles and events are more effective. The purple disease and new roles smooth out gameplay. Some very clever roles like Field op, Troubleshooter, Quarantine spec and events like Major research grant, Short term planning, Questionable methods add to the enjoyment. Product quality is better than the base game (player dice are a bit bigger and feel better in hand). Got this for half the price of the base game so can't complain about pricing either. I'll even argue that the expansion is essential.
dibrain
Good - adds some variation to the Cure games, but a bit on the pricey side for an expansion. The base game is fine without this.
dougmolter
Players: 1-5 (Best: 3-4) Playing Time: 30 Minutes Weight: 2.13 Expansion Co-op Solo In main Pandemic: The Cure box