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Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules? for the worse! Fortunately, new medical experts have joined the fight to help you. Experimental Meds is a healthy dose of expansion contents to Pandemic: The Cure.
ct5150
[i]expansion[/i] This expansion contains more than double the amount of role cards and dice that were included with the base game. New event dice and 5th disease dice make up the additional, modular expansion content. Extended variety and replayability are what this product offers. Must Have for fans of the base game!
chrisromer
Extraordinarily expensive given the components are really a rules leaflet and special 57 dice plus a pack of role and event cards. I'd pay a quarter of the price happily, half and think fair but at over $60 in UK I'd seriously think twice about buying this had I not ordered a copy in advance. One of my purple dice is badly made but usable. We played with the new occupations and won easily first game at standard difficulty: played the Mutation Challenge and enjoyed the purple dice but won first game. I like the expansion but for a weeks grocery shop money equivalent in the UK I'd think carefully about if you want it. If like me Pandemic: the Cure is your favourite Pandemic might be worth it. The problem really may be a strong dollar versus a weak pound and nothing more. We did lose the Hot Zone Challenge which uses yet another set of dice and was mildly amusing.
dougmolter
Players: 1-5 (Best: 3-4) Playing Time: 30 Minutes Weight: 2.13 Expansion Co-op Solo In main Pandemic: The Cure box