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Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules? for the worse! Fortunately, new medical experts have joined the fight to help you. Experimental Meds is a healthy dose of expansion contents to Pandemic: The Cure.
danperrault
new roles - very cool new event cards - cool Purple disease - kinda cool (makes it more swing-e, not sure if that makes it better) Green dice - Not so cool. I think I would like this as it addes some other things to think about but it seems to make it too hard for my tastes) I also cant seem to remember they are on the board. They interfere with the speed of the game.
DrWildcat
Now, this is what I want from an expansion. Lots of new roles that just add variety and theme to a game. Your never going to play with the same roles again. Adds a new disease that I don't think I'll play without again...though it does add to the difficulty. One module I'll probably never try and a stack of new event cards that just get mixed in. Great expansion!
dibrain
Good - adds some variation to the Cure games, but a bit on the pricey side for an expansion. The base game is fine without this.