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Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules? for the worse! Fortunately, new medical experts have joined the fight to help you. Experimental Meds is a healthy dose of expansion contents to Pandemic: The Cure.
chrisromer
Extraordinarily expensive given the components are really a rules leaflet and special 57 dice plus a pack of role and event cards. I'd pay a quarter of the price happily, half and think fair but at over $60 in UK I'd seriously think twice about buying this had I not ordered a copy in advance. One of my purple dice is badly made but usable. We played with the new occupations and won easily first game at standard difficulty: played the Mutation Challenge and enjoyed the purple dice but won first game. I like the expansion but for a weeks grocery shop money equivalent in the UK I'd think carefully about if you want it. If like me Pandemic: the Cure is your favourite Pandemic might be worth it. The problem really may be a strong dollar versus a weak pound and nothing more. We did lose the Hot Zone Challenge which uses yet another set of dice and was mildly amusing.
esegurac94
Buenas adiciones, especialmente en cuanto a cartas de eventos y personajes. Los dados morados se siente que pertenecen al juego original. Los dados verdes vuelven al juego más caótico, no es malo pero tampoco de mi agrado.
Cheesechick
I like the the way the Hot Zone dice work generally. They're probably fairly situational - they didn't really swing things too much one way or the other in our game, but I'm willing to bet depending on the state of your board they could make a big difference. I also like the purple dice, but here's where we get into tricky territory. It feels weird to say, but I think the systems in The Cure may actually be [i]too[/i] interconnected. The great thing about original Pandemic's expansion challenges is that they each push your strategy in a different direction - generally by making one of the ways you die more likely. The concerning thing to me here is I'm not sure how we could have played differently. The loss conditions are so entwined that making progress against one generally means you're making progress against all of them. If you love The Cure, this is probably a good addition. If you're a veteran Pandemic player who found it a little too swingy, though, I'm not sure this will do much to change your mind. Personally I'm somewhere in between, so I'm happy to keep this, but it's not [i]quite[/i] the game-changer I wanted.