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Face dangerous new threats as a fifth virus spreads across the globe and Hot Zones make their entrance, changing the rules? for the worse! Fortunately, new medical experts have joined the fight to help you. Experimental Meds is a healthy dose of expansion contents to Pandemic: The Cure.
chrisromer
Extraordinarily expensive given the components are really a rules leaflet and special 57 dice plus a pack of role and event cards. I'd pay a quarter of the price happily, half and think fair but at over $60 in UK I'd seriously think twice about buying this had I not ordered a copy in advance. One of my purple dice is badly made but usable. We played with the new occupations and won easily first game at standard difficulty: played the Mutation Challenge and enjoyed the purple dice but won first game. I like the expansion but for a weeks grocery shop money equivalent in the UK I'd think carefully about if you want it. If like me Pandemic: the Cure is your favourite Pandemic might be worth it. The problem really may be a strong dollar versus a weak pound and nothing more. We did lose the Hot Zone Challenge which uses yet another set of dice and was mildly amusing.
andrewrothfuss
An essential expansion, mainly because the new roles are very cool. Mutation and Hot Zones mix do up the game if you want it, but I find that I would rather just play the base game.
danperrault
new roles - very cool new event cards - cool Purple disease - kinda cool (makes it more swing-e, not sure if that makes it better) Green dice - Not so cool. I think I would like this as it addes some other things to think about but it seems to make it too hard for my tastes) I also cant seem to remember they are on the board. They interfere with the speed of the game.