You may also like…
Sale!
Lead the Netherlands into the Industrial Age in the latest version of the cooperative classic! It is the dawn of the Industrial Age in the Netherlands. For centuries, the country has relied upon a series of dikes and wind-powered pumps to keep it safe from the constant threat of flooding from the North Sea. But this system is no longer enough.
blueatheart
Two plays in: Surprised at how much I enjoy this game, the small tweaks on the Pandemic formula works fantastically here. The water flow mechanics and sea level rise combine to make the game continuously tense and interesting. I wouldn't recommend playing with just the base 4-color game, it really opens up and feels like it's meant to be played with the population/objectives "variant" (and 5 objectives feels like it should be the standard). Mayyybe play the base way once if all players in your group are new. Second game, we had a situation where everything looked great, we were on a great path to get our four objectives, getting half the population put in place in the red/red/yellow/green 9 population objective, barely any water on the board...and a single storm raised the water level to 3, half the dikes broke in the northsea, and all but two water cubes were suddenly on the board and we're fighting for survival. Taught us to plan ahead for the storms better.
boomguy57
Better than the original, IMO. I love the theme and design of the water flowing, rather than disease spreading. Highly enjoyable solo (two-handed) or with others, and scales well at all player counts.
AmandaDesignsGames
Too often in this game, I felt like much of my progress was whistling in the wind compared to the flow of water which kept on falling off. The worst part of Pandemic is having a leftover action you don't know what to do with, and I felt like this happened all the time in Rising Tide: you can't take a cube out with it, because most of the time, it will just come back anyway.